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AI Insights · Timothy · April 2023

Top 5 Third Person Games Performance in Australia Q1 2023

In Q1 2023, the top third person games in Australia showed varied performance trends in terms of downloads, revenue, and active users, according to Sensor Tower data.

Top 5 Third Person Games Performance in Australia Q1 2023

In the first quarter of 2023, the top third person games on a unified platform in Australia exhibited diverse trends across downloads, revenue, and active user metrics. Here's a closer look at their performance:

Attack Hole - Black Hole Games by HOMA GAMES saw a notable increase in weekly revenue, starting from $26 in early January and peaking at approximately $1.3K by the end of March. Weekly downloads fluctuated, reaching a high of around 35K in early February before settling at 28K by the end of the quarter. The game also experienced a significant rise in weekly active users, climbing from 20K at the start of the year to nearly 66K at the end of March.

Subway Surfers from Sybo Games ApS maintained a steady weekly revenue, with figures hovering around $2.3K towards the end of March. Weekly downloads showed a downward trend, starting at 23.7K in late December and decreasing to 12.5K by the end of March. The game's weekly active users also saw a decline, from over 524K at the year's start to approximately 345K by the end of March.

Going Balls by SUPERSONIC STUDIOS LTD demonstrated consistent revenue, peaking at around $521 in early February. Weekly downloads experienced a surge in early March, reaching 21.7K, before stabilizing at around 12.5K by the end of the quarter. The game’s weekly active users rose from 75K at the start of the year to 83K in early March, before slightly dropping to 69K by the end of March.

Snake Run Race・3D Running Game from Freeplay LLC had modest revenue, peaking at $44 in mid-March. Weekly downloads fluctuated, starting at 17.9K in late December and stabilizing at around 8.7K by the end of March. The game’s weekly active users showed a decline from 26K to approximately 17K over the quarter.

Tall Man Run, also by SUPERSONIC STUDIOS LTD, saw a gradual decline in weekly revenue, ending at $68 in late March. Weekly downloads decreased from 28.3K in late December to around 6.2K by the end of March. The game's weekly active users also saw a downward trend, falling from 80K to approximately 28K over the quarter.

These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2023